ASSIGNMENT 02 – PEER REVIEW

DIGILISM

http://digilismarch1392.wordpress.com/

Strengths – Great design structure and elements. The surrounding environment was very well constructed, which gives a sense of real city space. The team has successfully conveyed the original idea of the world Cultural Centre.

Weaknesses – The interior space needs to be further developed in order to provide more functional areas. The building is not quite distinguished from the surrounding buildings. This may be because it was not modeled to scale and its texture was not as prominent as the one on the surrounding buildings.



ORANGE

http://arch1392orange.wordpress.com/

Strengths – Excellent work on interactivity which can very well make the environment lively. With a few building’s information, the team Orange has made a great job on building modeling. The use of light environment is amazing. Both daylight and night features can well emphasise the reality of the overall environment and building.

Weaknesses – The interior building could be more realistic by applying the appropriate materials. The interior space is quite large, thus the spaces’ function needs to take into consideration.


URBAN

http://teamurbans.blogspot.com/

Strengths – The illumination inside the building can really convey the purpose and function of the space. The building was nicely modeled with realistic scale and texture.

Weaknesses – The interactivity was not presented. This causes the overall environment inactive.



OMEGA

http://teamomegafbe.blogspot.com/

Strengths – Good professional practice on researching and collaboration. The team has successfully fabricated the Bodo Cultural Centre with detailed environment and design. The presentation was also excellent in giving details of processes, as well as convincing other teams.

Weaknesses – The building could be possible more realistic by applying more textures.



ATLAR

http://arch1392atlar.wordpress.com/

Strengths – Excellent work on interactivity. The underwater environment is amazing and well developed from last submission. Nice showing of the rendering between the real environment and the Crysis environment.

Weaknesses – The reflection of water and textures needs to be solved. The interior space could be further improved to give more sense of a hotel.